Homework #3 part 3


When I read "Choosing a Project Management Tool for Game Development, Meredith Hall" I saw various interesting tools to help make a game. My favorite is "Monday" because it shows the status of the work someone has to do, the timeline, how many people are working in curtain projects and the Priority of them.

I liked the article "The Game Production Pipeline" because I learned how games start out from a simple thought to a fully functioning game. I also liked "Phase 1: Concept" because it talked about how we make the blueprints of the game. 

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